Here at Silvervine Labs (which are only slightly less fun than Muppet Labs) we’ve made a breakthrough in character sheet technology. With hours and hours of endless research (ok, I changed a setting that I didn’t know about before) we have made the Interactive Character sheet able to be saved with form information intact. […]
I’ve just finished running the final official playtesting game before the core rulebook is released. This game was a test of high level play and had an awesome ending. General conclusions? Silvervine plays much like other games at higher levels. "Regular" challenges are easy for players (especially in the ever-telescoping party we played with) […]
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