Development Team
Development Team Bios - Meet the people behind Silvervine
Arcadian's Developers Journal
Need Dice?
Chessex D10 Dice Numbers (PDF Version)
Chessex D10 Dice Numbers (Txt file version)
Subscribe to Silvervine Games Newsletter
Convention and Appearance Information
Origins 2007 Information
Origins 2008 Information
Origins 2009 Information
Con On The Cob 2008 Pictures
Playtesting Wikis
Tales of The Pirate Sea Wiki
Imperial War Wiki
Daniel Asks
Still working on construction a separate section for Daniel Asks. It will be done soon. till then you can find all our current Daniel Asks over at Arcadian's Developers Journal
Special Thanks To Everyone Who Has Helped With Silvervine
Nothing would have happened without the help of many people and the inspiration of many others. Many people put their talents into many of the areas of Silvervine Games, and many people took on a multitude of roles just to get this project out the door. This page is dedicated in thanks to all of the people that have helped us along the way.
Sake
The Silvervine Games project was not something that occurred with any pre-thought or intention to turn it into what it has become. Silvervine games has evolved from simple and humble beginnings, and lots of Sake. We thank you Sake.
Editors
These people have done incredible work in taking the drivel that we come up with and turning it into readable and usable content, as well as catching the many grammatical errors that we come up with. Thank you very much!
- Charity Humm
- Becky Schleifer
- Valerie Weldon
Content writers
Many sections of the book were created by, developed, or enhanced by a multitude of people. Thank you to all of the contributors who helped create that
- Matt Solomon is responsible for the World of Cyrus and almost everything there. Other people have helped to flesh it out, but Cyrus is Matt's baby.
- John Arcadian is responsible for much of the system of the game, and much of the writing in the book. Blame him.
- Alec Stringer is responsible for many system revisions and has been a sounding board for much of the book.
- Much of the spell system was re-written and revised by Edward Yarrus who can break any decent system that you thought wouldn't allow for power gaming. Alec Stringer also helped reshape the new spell system. These two are invaluable.
- Much of the flavor text in the book came from Virginia Ramsay who has an incredible way with words.
- Brian Johnson did a lot of the initial system checks and corrected us when we got too far off kilter.
- Miriam Loomis helped refine many of the systems and gave an artistic touch when there was not one present.
- Ryan Rawlings has helped with many of the systems and especially with mass combat and summoning.
Playtesters
Many long frustrating nights have been spent in attempting to rework rules in game. While many of the playtesters were sitting there wanting to just enjoy themselves at game sesions, the original playtesting GMs were busy trying to re-write the system on the fly, because they thought it would be better, only to change it the very next week. For putting up with all this frustration and helping to make sure the final product came out well we thank you.
- Brian Johnson
- Ryan Dean
- Matt Solomon
- John Arcadian
- Miriam Loomis
- Chris Richards
- Edward Yarrus
- Alec Stringer
- Ian Stringer
- Ryan Rawlings
- Charles Messmore
Artists
"Words and art. A mix the greater has never been made save in the hearts of lovers." - JAC
The mere use of words to bring about the world of Cyrus, and the information regarding the Silvervine system, could never fully do the idea justice. The art which we use, from inside and from outside contractors, is done in a variety of styles to showcase the versatility of the system. As Phil Brucato said at a panel at Origins 2006 "Half the flavor is in the first look." This is definitely true, and we are incredibly thankful to our artists who are the point of the spear we thrust into the world of gaming with.
- Laine Garet
- Demi Fatali
- Spyder Dolan
- Avery Liell-Kok
- Miriam Loomis
- Matt Humm
- Alec Stringer
- Jennie Breeden
Geebas On Parade
We are very thankful to Jennie Breeden of Geebas On Parade and Devils Panties (Not Satanic Porn) for the use of her Geebas On Parade Comics in the System Rulebook. Nothing else we could find demonstrated the insane moments of role-playing like Geebas on Parade. Plus the comic is a realistic depiction of gamer girls, a rare and wonderous thing indeed.
Outside Reviewers
Once we reached a certain point in production we realized we had to take the rough but stable system that we had built and subject it to the eyes of people who had no connection to us whatsoever. Through various forums (like www.treasuretables.com forum) and through feedback from people who we met at origins and other places we demonstrated the system, we got some incredible feedback that helped us present the system in a truly great way. Special thanks to everyone who made a suggestion. Some of the people. . .
- Daniel (as in daniel asks)
- Jeremy
- Rick_twa
- Longcoat000
Open Source and other programs
One of our design philosophies was to use as much open source solutions as much as possible. We have made extensive use of:
- PM Wiki - Pmwiki is the base to our website. Since we wanted to make a large and inter-operable website which gave a lot of information that we could easily update, we decided to go with the Wiki style. PM Wiki is an incredible wiki which allows easy and quick content management as well as multiple editors.
- GPL which current version of PMWIKI was published under
- Random Image Rotation by Dan Benjamin -The thing that puts up random images on our front page.
- Deadjournal.com - This is where Arcadian hosts his journal for work things, as well as where the original ALWNB journal posts for our first playtest game are.