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	<title>Silvervine Games Newsblog &#187; final</title>
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	<link>http://www.silvervinegames.com/blog</link>
	<description>Thematics, Cinematics, Shared Narrative, and  Unlimited Character Creation</description>
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		<title>Just Wrapped Up The Final Playtest Before The Core Rulebook Is Released</title>
		<link>http://www.silvervinegames.com/blog/2010/03/just-wrapped-up-the-final-playtest-before-the-core-rulebook-is-released/</link>
		<comments>http://www.silvervinegames.com/blog/2010/03/just-wrapped-up-the-final-playtest-before-the-core-rulebook-is-released/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 05:49:48 +0000</pubDate>
		<dc:creator>John Arcadian</dc:creator>
				<category><![CDATA[Idle]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[playtest]]></category>
		<category><![CDATA[releasing]]></category>

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		<description><![CDATA[ I&#8217;ve just finished running the final official playtesting game before the core rulebook is released. This game was a test of high level play and had an awesome ending. 
&#160;
General conclusions?

Silvervine plays much like other games at higher levels. &#34;Regular&#34; challenges are easy for players (especially in the ever-telescoping party we played with) but [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.silvervinegames.com/blog/wp-content/uploads/2010/03/image.png"><img title="image" style="border-right: 0px; border-top: 0px; display: inline; margin-left: 0px; border-left: 0px; margin-right: 0px; border-bottom: 0px" height="213" alt="image" src="http://www.silvervinegames.com/blog/wp-content/uploads/2010/03/image_thumb.png" width="339" align="right" border="0" /></a> I&#8217;ve just finished running the final official playtesting game before the core rulebook is released. This game was a test of high level play and had an awesome ending. </p>
<p>&#160;</p>
<p>General conclusions?</p>
<ul>
<li>Silvervine plays much like other games at higher levels. &quot;Regular&quot; challenges are easy for players (especially in the ever-telescoping party we played with) but they can still be challenged with special powers and interesting strategies. </li>
<li>High level play in Silvervine is much more cinematic and narrative based. Powers can be brutal but are subject to good dice rolls. </li>
<li>Players had a whole lot of fun being badasses and a lot of their later level purchases were to justify their long-term goals. </li>
</ul>
<p>There are at least 2 non-official games of Silvervine being played that we know of, and Brian Keller has been running a bunch of games at New York conventions. With the rest of the work on the Core Rulebook being minimal, it won&#8217;t be long before every game being played is with the final product!</p>
<p>&#160;</p>
<p>- John</p>
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