The Long Road To Cyrus
One of the biggest sticking points for completing the Silvervine Core Rulebook has been finishing the writing on the world of Cyrus. Cyrus was the reason that Silvervine got started in the first place, and it has always been Matt’s baby. Since I was tasked with writing it up as an RPG game world instead of a world that was the backdrop to his in-progress novel, I’ve always had an odd relationship with it.
On one hand, Matt isn’t your typical gamer and had lots of unique ideas for the world. Back in those days I hadn’t been exposed to a lot of the non D&D games that I’ve come to love today. Things that matt proposed for the world I always had a hard time integrating into my idea of what tabletop gaming was. The more I did though, the more I came to embrace many of the more unique points of Cyrus.
On the other hand, Matt isn’t your typical gamer and never had as much exposure to what kinds of things have become cliche’ in games. A lot of elements that could be found within the World of Cyrus were cases of parallel development to concepts found in many other fantasy settings. I’d shake my hand at the heavens every time I would mention the latest thing to come out of a brainstorming session and one of my friends would tell me about how that was like a tribe of werewolves in White-wolf, or how a group of Elves in forgotten realms had similar qualities to a tribe of Elves in Cyrus.
Subscribe to the full RSS Feed