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Quill



Though the seat of political power within Crow resides within Belcraft, Quill handles much of the trivial ruling matters for the country. The Court of Magistrates at Quill is a large organization that acts as a justice system. It comprises many buildings within the center of the city and is open to all of the residents in order to settle disputes. The court operates within two ways. Any large matters are brought to the attention of the magistrates through an appeal process. The parties are summoned and a trial is held to settle any large issues. Criminals, politicians, business dealings, land disputes, war declarations and many other issues are heard before the court. Any parties involved agree before having their case heard that they will abide by the magistrate's rulings. There are always three magistrates to a trial. The magistrates have power even over the Lord of Belcraft, but as such have never exercised it. The magistrates of Quill have the power to call out the military of Belcraft if necessary, but it requires much debate and approval of all senior magistrates and the trustees of Quill in order to do so.

The second way in which the court operates is by sending out judiciaries to areas where small disputes are occurring and have not been resolved. Judiciaries are one or two person traveling groups which travel to outlying areas and make themselves available to see over disputes. They operate under many of the same rules as the magistrates but do not hold such massive power. A judiciary's ruling is instantly thrown out the moment the quarrelling parties set foot into the magistrate's courtroom. This is not to say their decision will not be taken into account, but the rule of law within Crow states, “Any trial brought before the Court of Magistrates shall be taken on the facts of the trial alone. No ruling regarding the case, nor accusation made thereof shall decide the outcome, nor shall any party be without a voice.”

Page last modified on August 17, 2006, at 08:10 PM
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