Errata is an attempt to resolve errors,clear up rules questions, and provide a better gameplay experience. If you are in doubt about something or have found an error or discrepancy between versions, the Errata presented here is the official SVG interpretation or the most recent version of the rule. However, remember Rule #1 – at the table it is your game.
If you have found something which you believe should be included in the Errata, please contact us at contact@silvervinegames.com or on our facebook page. We will be happy to review it and add it to the official errata.
Name | Product/Location | Page | Changes | Discoverer/ Date Added |
---|---|---|---|---|
Archai Chart June 4th - Honeyed Voice | SVG Core RuleBook & Cyrus Worldbook – SVG1001 | Page 67 | If a player rolls June 4th on the Blessings Of The Archai focus then they will receive the focus Silver Tongue/Sharp Wit (Page 87 SVG1001) instead. | Mark Wolke - 06/24/2013 |
Archai Chart October 4th - Misting Armor | SVG Core RuleBook & Cyrus Worldbook – SVG1001 | Page 68 | If a player rolls October 4th on the Blessings Of The Archai focus in older versions of the book, then they will receive the spell Misting Armor. This was incorporated into the spell Mist Form instead of being a separate spell. The newer versions of the book have Mist Form, which (Page 188 SVG1001). | Dan Von Holton & Brendan Murphy |
Counter | SVG Core RuleBook & Cyrus Worldbook – SVG1001 | Page 70 | Minor Explanation - Many people misread the counter focus. Counter allows a character to make a defensive manuever and add +1R# per level of their weapon skill to their Defensive R#. The character then makes their attack for the round after blocking the incoming attack. The focus counter does not give an extra action, it changes the character's initiative order in the round for that round only. | Clarification |
Focuses With Attacks | General | All | If activating a focus (a complex action) that mentions an attack or that modifies an attack, it is assumed that the focus causes an attack as part of its activation. So, while an attack is a complex action, and activating a focus is a complex action, activating Armor Break is assumed to cause an attack as part of its activation. | SVG Staff |
Illusory Object - Spell | SVG Core RuleBook & Cyrus Worldbook – SVG1001 | Page 181 | The spell Illusory Object is at level 3 but has a level 3 advancement. Illusory Object should start at level 2. | Mark Wolke - 06/29/2013 |
Rosetta - Spell | SVG Core RuleBook & Cyrus Worldbook – SVG1001 | Page 194 | The spell Rosetta is at level 2 but has a level 2 advancement. Rosetta should start at level 1. | Mark Wolke - 06/29/2013 |
Santa Ana Winds - Spell | SVG Core RuleBook & Cyrus Worldbook – SVG1001 | Page 195 | The level advancement at Level 6 fo Santa Ana Winds should be Long Arrow Flight (a600) per success. The caster can center the Effect Radius anywhere within the range of Horizon (a3m), but the spells effect would cover a 200 foot radius per success at level 5 or a Long Arrow Flight (a600) per success area at Level 6. | Mark Wolke - 08/13/2013 |
Spring Coil Trap - Spell | SVG Core RuleBook & Cyrus Worldbook – SVG1001 | Page 198 | The base duration for Spring Coil trap is listed as 1 Action Round. In the description, there is a line that reads: "The target has no chance of escape for 1 Action Round per success of the caster." This line should read "The target has no chance of escape for 1 Action Round." At Level 3, the duration increased to 1 Action Round per success | Mark Wolke - 07/26/2013 |
Transmit - Spell | SVG Core RuleBook & Cyrus Worldbook – SVG1001 | Page 201 | The spell Transmit is at level 4 but has a level 4 advancement. Transmit should start at level 3. | Mark Wolke - 06/29/2013 |
Weapon Master | Quick Character Creation Guide - SVG1002 | Page 32 | The experience tier requirements for the focus were changed from Adventurer tier to Journeyman tier. Also, the text in updated versions after 2011 has been re-written for clarity. The text should read: Weapon Master Cost: 100 Exp REQ: Journeyman Experience Tier Activation: Always On The character has trained in many combat styles and has knowledge of how to use almost all Weapon Types. The character can use any weapon with an assumed level of Weapon Skill equal to one less than their highest Weapon Skill. For example, if a character has a skill of 3 in Medium Blades, then for any other weapon they use, they have an effective Weapon Skill of 2. Th is is not an actual level of skill and does not grant Tech Points, but does make getting successes easier and adds on to the Damage Rating. | Logan Murphy - 06/21/2013 |
Weapon Master | SVG Core RuleBook & Cyrus Worldbook – SVG1001 | Page 91 | The experience tier requirements for the focus were changed from Adventurer tier to Journeyman tier. Also, the text in updated versions after 2011 has been re-written for clarity. The text should read: Weapon Master Cost: 100 Exp REQ: Journeyman Experience Tier Activation: Always On The character has trained in many combat styles and has knowledge of how to use almost all Weapon Types. The character can use any weapon with an assumed level of Weapon Skill equal to one less than their highest Weapon Skill. For example, if a character has a skill of 3 in Medium Blades, then for any other weapon they use, they have an effective Weapon Skill of 2. Th is is not an actual level of skill and does not grant Tech Points, but does make getting successes easier and adds on to the Damage Rating. | Logan Murphy - 06/21/2013 |
Weapon Specialization | Quick Character Creation Guide - SVG1002 | Page 32 | The requirements for the focus were removed. The text should read: Weapon Specialization ( ) Cost: 30 Exp Activation: Always On The character has trained and is especially skilled with one particular weapon. Th e character gets +1 die to use when attacking with a particular Weapon Type. The character might purchase Weapon Specialization (Hafted Weapons) and gain the bonus when using a flail or an axe, which are both in the category. | Logan Murphy - 06/21/2013 |
Weapon Specialization | SVG Core RuleBook & Cyrus Worldbook – SVG1001 | Page 91 | The requirements for the focus were removed. The text should read: Weapon Specialization ( ) Cost: 30 Exp Activation: Always On The character has trained and is especially skilled with one particular weapon. Th e character gets +1 die to use when attacking with a particular Weapon Type. The character might purchase Weapon Specialization (Hafted Weapons) and gain the bonus when using a flail or an axe, which are both in the category. | Logan Murphy - 06/21/2013 |
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