One of the most awesome things about the thematic and cinematic angles built into the Silvervine system is the fact that focuses and skills act to enable a player’s ideas instead of limiting them. Some game systems are so mechanically focused that not having the specific power means you can’t perform particular tasks. This is […]
In a lot of the playtest games we’ve run, one thing that people have commented on is the ability to easily make a flight capable character within the Silvervine system. The ability to fly can really change the balance of some game systems and thus it is often limited or held until later levels. […]