Silvervine Playtest Sunday

Silvervine Playtest Sunday
Hey all NE Ohio SVG Fans (or anyone wanting to travel farther)! Want to get a taste of what Silvervine is offering up for the 2010 convention season? With Ancon 8 days away, we are going to be doing some practice runs for 4 of our adventures this Sunday at the Silvervine Offices. If you live near Akron Ohio and would like to get in on some pre-convention games, you are invited.   We’ll be running games at 2pm and 7pm on Sunday May 16th. In order to get involved, register by emailing...

The Long Road To Cyrus

The Long Road To Cyrus
One of the biggest sticking points for completing the Silvervine Core Rulebook has been finishing the writing on the world of Cyrus. Cyrus was the reason that Silvervine got started in the first place, and it has always been Matt’s baby. Since I was tasked with writing it up as an RPG game world instead of a world that was the backdrop to his in-progress novel, I’ve always had an odd relationship with it.   On one hand, Matt isn’t your typical gamer and had lots of unique ideas for...

14 Pages Left To Outline

14 Pages Left To Outline
So I’ve only got 14 pages left to outline for the 80 page Cyrus section. The outlining is actually the biggest step. It is where I take all the conglomerated Cyrus information and decide what is actually going to make it into the final book. With a large bullet point list of things that I want to include, detailed with Setting Information, Adventure Hooks, Cool Factors, NPC names, and lots of other stuff, the remaining writing is easier. It is looking really good at this point and I’m...

34 of 78

34 of 78
Of the approximately 78 left, 34 are done and ready for editing . . .

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About Us

Silvervine Games is a small press tabletop role-playing game company dedicated to creating a player driven gaming experience. The Silvervine system enables unlimited character creation options that are supported through the use of shared narrative between the Game Master and Players. It also features player controlled cinematics and thematics.
Click here to find out more.