In a lot of the playtest games we’ve run, one thing that people have commented on is the ability to easily make a flight capable character within the Silvervine system. The ability to fly can really change the balance of some game systems and thus it is often limited or held until later levels.
Flight can definitely unbalance a game, but it doesn’t have to. In a system like Silvervine, where there are many other options for movement that balance flight out, flight becomes...