SVG @ Gencon & Con On The Cob

SVG @ Gencon & Con On The Cob
Hey Silvervine Fans!   Here is a quick blurb of convention news for you.   Matt Solomon and John Arcadian will be at Gencon on Saturday and Sunday. They will be Utilikilted and wandering around. If you want to say hi, find them at the Eureka Seminar (John is on the panel) at 10 am on Saturday in the Marriott : Santa Fe room.   Con On The Cob is fast approaching, and this is going to be a good one. We’ve just about finished our convention schedule, which will include...

Final Tweaks

Final Tweaks
Well, final writing is finished and design is well underway. We’ve found a few great editors and people to do some cleanup work, so things are progressing along nicely.  I’ve just finished updating a few things in the chapter 3 character creation section. Two races from the monsters section got moved up and expanded. Firstly, Mechanist Automata in all their diversity got a more detailed writeup.  Another race, the Zasheri got added. The Zasheri are an alien race whose home...

In sight . . .

In sight . . .
7 pages left, 3 of them are being written by Jason Novak (our new freelance writer) right now.   That leaves 4 to go, and 2 of those (Cirro) just need a re-write. I find this hard to fathom . . . – JA

The Stars Are Almost Right… For Origins

The Stars Are Almost Right… For Origins
but they will be soon! Just 2 more days until Origins Games Fair starts and 3 more days until Silvervine arrives and starts running games.  We’ve got some great stuff going on and the prizes this year are going to be excellent. The winner of the Reisja Stones Tournament on Saturday night gets their NPC featured in an upcoming Silvervine adventure.   THU 4:00 PM – 2 hours – Character Creation & Demo THU 6:00 PM – 2 hours – Character Creation & Demo THU 6:00 PM – 4...

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About Us

Silvervine Games is a small press tabletop role-playing game company dedicated to creating a player driven gaming experience. The Silvervine system enables unlimited character creation options that are supported through the use of shared narrative between the Game Master and Players. It also features player controlled cinematics and thematics.
Click here to find out more.