So I’ve only got 14 pages left to outline for the 80 page Cyrus section. The outlining is actually the biggest step. It is where I take all the conglomerated Cyrus information and decide what is actually going to make it into the final book. With a large bullet point list of things that I […]
Of the approximately 78 left, 34 are done and ready for editing . . .
It is no secret that I’m a huge fan of running a game with some background music. Some of the other Gnomies from Gnome Stew and I share the love of music, and you should check out these articles on music in games. Creating Deep and Simple Playlists What Dr. Horrible’s Sing-a-long Blog Can Teach […]
Here at Silvervine Labs (which are only slightly less fun than Muppet Labs) we’ve made a breakthrough in character sheet technology. With hours and hours of endless research (ok, I changed a setting that I didn’t know about before) we have made the Interactive Character sheet able to be saved with form information intact. […]
I’ve just finished running the final official playtesting game before the core rulebook is released. This game was a test of high level play and had an awesome ending. General conclusions? Silvervine plays much like other games at higher levels. "Regular" challenges are easy for players (especially in the ever-telescoping party we played with) […]
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