Silvervine News

Posted by on May 4th, 2010 in Sneak Peak | Comments Off on 14 Pages Left To Outline

So I’ve only got 14 pages left to outline for the 80 page Cyrus section. The outlining is actually the biggest step. It is where I take all the conglomerated Cyrus information and decide what is actually going to make it into the final book. With a large bullet point list of things that I want to include, detailed with Setting Information, Adventure Hooks, Cool Factors, NPC names, and lots of other stuff, the remaining writing is easier. It is looking really good at this point and I’m feeling great about how Matt’s world of Cyrus is shaping...

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Posted by on Apr 26th, 2010 in News | Comments Off on 34 of 78

Of the approximately 78 left, 34 are done and ready for editing . . .

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Posted by on Apr 13th, 2010 in Generic Gaming Article | Comments Off on Pandora is Great For Game Music

It is no secret that I'm a huge fan of running a game with some background music. Some of the other Gnomies from Gnome Stew and I share the love of music, and you should check out these articles on music in games. Creating Deep and Simple Playlists What Dr. Horrible's Sing-a-long Blog Can Teach You About GMing That isn't what this post is about though. This post is about a really great resource to use to make great ever-changing music playlists. That resource is Pandora. I've been loving it at work, so much so that I paid the $38 upgrade fee...

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Posted by on Mar 20th, 2010 in News | Comments Off on New Breakthrough In Character Sheet Technology – Save Form Information

Here at Silvervine Labs (which are only slightly less fun than Muppet Labs) we've made a breakthrough in character sheet technology. With hours and hours of endless research (ok, I changed a setting that I didn't know about before) we have made the Interactive Character sheet able to be saved with form information intact. Unlike most character sheet PDFs out there*, the Silvervine Games Character sheet can be filled out electronically and then saved to your desktop. You can open it back up and update your character. Go make use of this great...

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Posted by on Mar 8th, 2010 in Idle | Comments Off on Just Wrapped Up The Final Playtest Before The Core Rulebook Is Released

I've just finished running the final official playtesting game before the core rulebook is released. This game was a test of high level play and had an awesome ending. General conclusions? Silvervine plays much like other games at higher levels. "Regular" challenges are easy for players (especially in the ever-telescoping party we played with) but they can still be challenged with special powers and interesting strategies. High level play in Silvervine is much more cinematic and narrative based. Powers can be brutal but are subject to good...

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Posted by on Feb 27th, 2010 in News | Comments Off on SVG NEWSBLOG – All Set Up

After a small amount of work, we have the SVG Newsblog all set up. If you are using the old newsfeed, switch it over in the next week or so. The old feed will shortly disappear into the ether. New Feed: /blog/feed/ What You Can Expect From The New Newsblog News Updates Developer Diaries in one concise place Sneak previews of new projects Silvervine insights direct from the developers Gaming advice Information about new contests like the Player Picture Project Links to new downloads, free game aids, and new...

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Posted by on Feb 25th, 2010 in Silvervine Gaming Article | Comments Off on The Curious Case of Flight in Silvervine

In a lot of the playtest games we've run, one thing that people have commented on is the ability to easily make a flight capable character within the Silvervine system. The ability to fly can really change the balance of some game systems and thus it is often limited or held until later levels. Flight can definitely unbalance a game, but it doesn't have to. In a system like Silvervine, where there are many other options for movement that balance flight out, flight becomes just one more way to move your character. Focuses like Minor Levitation...

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Posted by on Feb 24th, 2010 in Convention News | Comments Off on Silvervine at ANCON – Another Game Convention

Still working on some behind the scenes stuff with the look and feel of the new blog, but here is some news for you. We've just submitted our events for ANCON – Another Game Convention. Ancon is a game convention held in Hudson Ohio and caters to a lot of gamers local to Silvervine's home base. We've got some special things planned, including a 16 player tournament on Sunday. If you are in Ohio or the surrounding environs, go check it out! We'll post more updates and our schedule as soon as it gets approved!

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Posted by on Feb 19th, 2010 in News | Comments Off on New Newsfeed & Blog

Due to multiple issues encountered with our old way of generating an RSS feed, as well as our desire to post more meaningful information than just news updates, we've started setting up a wordpress blog. The new blog will feature news and project updates as well as articles by developers and answers to player questions. Find the new newsblog here: /blog/ Subscribe to the new RSS feed here: /blog/?feed=rss2 We are still working on the blog format and style, so things will be changing...

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Posted by on Jan 19th, 2010 in Sneak Peak | Comments Off on Player Picture Project Pictures – 01-19-2010

Hey Silvervine Fans, Here are a few of the pictures that have been completed in the end of 2009/beginning of 2010 SVG rush. We have 2 more slots open and a few submissions left to go through. This is your last chance to get your character featured in the pages of the Silvervine Core Rulebook. We may redo the PPP down the road for other books, but this is your ground floor chance. Click an image to see it full size. How to get your character in the Player Picture Project - Make a character with our Quick Character Creation Guide, then fill out...

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